From STEM to STE(A)M: STEM education through artistic pathways
Abstract views: 45 / PDF downloads: 16
DOI:
https://doi.org/10.51724/hjstemed.v3i2.19Keywords:
STEAM, visual arts, creativity, divergent thinking, innovationAbstract
STE(A)M Education is an evolving educational approach that aims to combine educational models, teaching methods and pedagogical practices in the disciplines of science, technology, engineering, arts and mathematics. The STE(A)M approach requires a combined application of standards from different scientific fields in a structure easily adaptable to all possible combinations of cognitive objects. The ultimate goal is to create integrated teaching approaches in a holistic educational context. However, a necessary initial condition in order to achieve a substantial synergy in terms of methods and standards, and to design educational practices in which the various disciplines will function in tandem and complement each other, is the investigation of the educational relations between the cognitive fields and the discovery of intersection points between them. This article is a critical review of studies that reveal the ways in which Art functions during the learning process, the educational standards it applies and the possibilities of their application in teaching STEM subjects. The purpose of this article is to uncover the bridge that exists between Visual Arts and STEM disciplines that are being taught in the Greek classroom.
Downloads
References
Allina, B. (2018). The development of STEAM educational policy to promote student creativity and social empowerment. Arts Education Policy Review, 119(2), 77–87. https://doi.org/10.1080/10632913.2017.1296392
Amabile, T. (2001). Beyond talent: John Irving and the passionate craft of creativity. American Psychologist, 56(4), 333–336. https://doi.org/10.1037/0003-066X.56.4.333
Amory, A. (2014). Tool-mediated authentic learning in an educational technology course: A designed- based innovation. Interactive Learning Environments, 22(4), 497–513. https://doi.org/10.1080/10494820.2012.682584
Andrew, M. (2012). Adaptability and learning. In Encyclopedia of the Sciences of Learning. Boston: Springer.
Antonopoulou, N., Kourtis, K., & Papadakis, C. (1999). Freehand drawing. 2nd class of Vocational High School. Athens: Pedagogical Institute-Organization for the Publication of Textbooks.
Arnheim, R. (1974). Art and visual perception: A psychology of the creative eye. Expanded and revised edition. London, England: University of California Press. https://doi.org/10.1525/9780520351271
Bequette, J., & Bullitt, M. (2012). A place for art and design education in the STEM conversation. Art Education, 65(2), 40–47. https://doi.org/10.1080/00043125.2012.11519167
Bertrand, M. G., & Namukasa, I. K. (2020). STEAM education: Student learning and transferable skills. Journal of Research in Innovative Teaching & Learning, 13(1), 43–56. https://doi.org/10.1108/JRIT-01-2020-0003
Burton, J. M., Horowitz, R., & Abeles, H. (2000). Learning in and through the arts: The question of transfer. Studies in Art Education. A Journal of Issues and Research, 41(3), 228–257. https://doi.org/10.2307/1320379
Collins, A., & Halverson, R. (2009). Rethinking education in the age of technology: The digital revolution and the schools. Technologies for Creative Learning. Retrieved from https://www.researchgate.net/publication/264869053_
Rethinking_education_in_the_age_of_technology_the_digital_revolution_and_the_schools
Cropley, A. (1999). Definitions of creativity. In S. Pritzker, & M. Runco, Encyclopedia of Creativity, 1st Edition (Vol. 1, pp. 511–524). San Diego: Academic Press.
De Pisapia, N., Bacci, F., Parrott, D., & Melcher, D. (2016). Brain networks for visual creativity: A functional connectivity study of planning a visual artwork. Scientific Reports, 6, Article 39185. https://doi.org/10.1038/srep39185
DeJarnette, N. K. (2018). Implementing STEAM in the early childhood classroom. European Journal of STEM Education, 3(3), Article 18. https://doi.org/10.20897/ejsteme/3878
Dewey, J. (1963). Experience and education. New York: Macmillan Publishing Company.
Ford, D. Y., & Harris, J. J. III (1992). The elusive definition of creativity. The Journal of Creative Behavior, 26(3), 186–198. https://doi.org/10.1002/j.2162-6057.1992.tb01175.x
Fosnot, C. T., & Perry, R. S. (1996). Constructivism: A psychological theory of learning. In C. T. Fosnot (Ed.), Constructivism: Theory, perspectives, and practice (pp. 8–33, 2nd ed.). New York: Teachers College Press. Retrieved from http://beyondbitsandatoms.org/readings/fosnot_constructivism_1996.pdf
Gombrich, E. (1960/2000). Art and illusion: A study in the psychology of pictorial representation. Revised edition. Princeton University Press. https://doi.org/10.1353/book.114736
Gross, K., & Gross, S. (2016). Transformation: Constructivism, design thinking, and elementary STEAM. Art Education, 69(6), 36–43. https://doi.org/10.1080/00043125.2016.1224869
Herro, D., Quigley, C., & Cian, H. (2019). The challenges of STEAM instruction: Lessons from the field. Action in Teacher Education, 41(2), 172–190. https://doi.org/10.1080/01626620.2018.1551159
Housen, A. (2001-2002). Æsthetic thought, critical thinking and transfer. Arts and Learning Research Journal, 18(1), 99–132. https://vtshome.org/wp-content/uploads/2016/08/5%C3%86sthetic-Thought-Critical-Thinking-and-Transfer.pdf
Housen, A., & Yenawine, P. (2001). Basic visual thinking strategies at a glance. https://goglobal.fiu.edu/_assets/docs/visual-thinking-strategy.pdf
Huser, J. et al. (2020). STEAM and the role of the arts in STEM. New York: National Endowment for the Arts (NEA). (S. E. Education, Ed.) New York. https://www.nationalartsstandards.org/sites/default/files/SEADAE-STEAM-WHITEPAPER-2020.pdf
Karystinos, P., & Stefos, N. (1998). Freehand drawing. 2nd grade of General Lyceum. Teacher’s book. Athens: YPAITH-Diofantos Institute of Computer Technology and Publications.
Lampert, N. (2006a). Enhancing critical thinking with aesthetic, critical, and creative inquiry. Art Education, 59(5), 46–50. https://doi.org/10.1080/00043125.2005.11651611
Lampert, N. (2006b). Critical thinking dispositions as an outcome of art education. Studies in Art Education, 47(3), 215–228. https://doi.org/10.1080/00393541.2006.11650083
Land, M. H. (2013). Full STEAM ahead: The benefits of integrating the arts into STEM. Procedia Computer Science, 20, 547–552. https://doi.org/10.1016/j.procs.2013.09.317
Larson, L. C., & Northern Miller, T. (2011). 21st century skills: Prepare students for the future. Kappa Delta Pi Record, 47(3), 121–123. https://doi.org/10.1080/00228958.2011.10516575
Liao, C. (2016). From interdisciplinary to transdisciplinary: An arts-integrated approach to STEAM education. Art Education, 69(6), 44–49. https://doi.org/10.1080/00043125.2016.1224873
Madden, M. E., Baxter, M., Beauchamp, H., Bouchard, K., Habermas, D., Huff, M., Ladd, B., Pearon, J., & Plague, G. (2013). Rethinking STEM education: An interdisciplinary STEAM curriculum. Procedia Computer Science, 20, 541–546. https://doi.org/10.1016/j.procs.2013.09.316
Mandelbrojt, J., & Mounoud, P. (1971). On the relevance of Piaget’s theory to the visual arts. Leonardo, 4(2), 155–158. https://doi.org/10.2307/1572192
Mehta, K. T., & Shah, V. (1997). Information revolution: Impact of technology on global workforce. Journal of International Information Management, 6(2), Article 8. https://scholarworks.lib.csusb.edu/jiim/vol6/iss2/8/
Ministry of Education, G. (2003, March 13). Greek unified scholastic cross-curriculum framework. Retrieved from Pedagogical Institute: http://www.pi-schools.gr/programs/depps/
National Research Council. (2006). Learning to think spatially. Washington, DC: The National Academies Press. https://doi.org/10.17226/11019
Newcombe, N. (2010). Picture this: Increasing math and science learning by improving spatial thinking. American Educator, 29–43.
Piaget, J. (1955). The child’s concept of reality. London: Routledge.
Pritchard, A., & Woollard, J. (2010). Psychology for the classroom: Constructivism and social learning. London: Routledge.
Quigley, C. F., & Herro, D. (2016). “Finding the joy in the unknown”: Implementation of STEAM teaching practices in middle school science and math classrooms. Journal of Science Education and Technology, 25(3), 410–426. https://doi.org/10.1007/s10956-016-9602-z
Quillin, K., & Thomas, S. (2015). Drawing-to-learn: A framework for using drawings to promote model-based reasoning in biology. CBE–Life Sciences Education, 14(1). https://doi.org/10.1187/cbe.14-08-0128
Ritchhart, R., Plamer, P., Church, M., & Tishman, S. (2006). Thinking routines: Establishing patterns of thinking in the classroom. Paper presented at the annual meeting of the American Educational Research Association, San Francisco. Retrieved from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.545.213&rep=rep1&type=pdf
Roberts, T., & Schnepp, J. (2020, May/June). Building problem-solving skills through STEAM. Technology and Engineering Teacher, 79(8), 9–13. https://www.researchgate.net/publication/340598164_Building_problem-solving_
through_STEAM
Rotherham, A., & Willingham, D. (2009). 21st century skills: The challenges ahead. Educational Leadership, 67(1), 16–21.
Seechaliao, T. (2017). Instructional strategies to support creativity and innovation in education. Journal of Education and Learning, 6(4). https://doi.org/10.5539/jel.v6n4p201
Segarra, V. A., Natalizio, B., Falkenberg, C. V., Pulford, S., & Holmes, R. M. (2018). STEAM: Using the arts to train well-rounded and creative scientists. Journal of Microbiology & Biology Education, 19(1). https://doi.org/10.1128/
jmbe.v19i1.1360
Simonton, D. K. (2000). Creativity: Cognitive, personal, developmental, and social aspects. American Psychologist, 55(1), 151–158. https://doi.org/10.1037/0003-066X.55.1.151
Smith, B. (2013). Bridging STEM to STEAM: Developing new frameworks for art and science pedagogy. Rhode Island: National Science Foundation.
Topolovčan, T. (2016). Art-based research of constructivist teaching. Croatian Journal of Education, 18(4), 1141–1172. https://doi.org/10.15516/cje.v18i4.2074
Ulibarri, N., Cravens, A. E., Svetina Nabergoj, A., Kernbach, S., & Royalty, A. (2019). The creativity at the heart of your research. In Creativity in research: Cultivate clarity, be innovative, and make progress in your research journey (pp. 1–20). Cambridge University Press. https://doi.org/10.1017/9781108594639
Woodman, R. W., Sawyer, J. E., & Griffin, R. W. (1993). Toward a theory of organizational creativity. The Academy of Management Review, 18(2), 293–321. https://doi.org/10.2307/258761
Yakman, G. (2008). STEAM education: An overview of creating a model of integrative education. (V. P. University, Ed.) Retrieved from https://www.researchgate.net/publication/327351326_STEAM_Education_an_overview_of_
creating_a_model_of_integrative_education
Yilmaz, K. (2008). Constructivism: Its theoretical underpinnings, variations, and implications for classroom instruction. Educational Horizons, 86(3), 161–172. Retrieved from https://www.academia.edu/21973358/Constructivism_Its_Theoretical_Underpinnings_Variations_and_Implications_for_Classroom_Instruction
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Monica Lillis
This work is licensed under a Creative Commons Attribution 4.0 International License.
The copyright of articles published in the Hellenic Journal of STEM Education belong to the authors.
Published articles are subject to Creative Commons Attribution 4.0 International license.