Bridging research gaps in gamification in science education


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Authors

  • Nadja Belova University of Bremen

DOI:

https://doi.org/10.51724/hjstemed.v3i2.29

Keywords:

science education, gamification

Abstract

Playing and learning are fundamentally connected, and in this editorial, I outline according to which criteria educational processes can be gamified. As a next step, I attempt to discover key arguments that justify the value of games in the classroom. Especially in today’s times of uncertainty, games can, for example, contribute to questioning science-related information and to reflecting corresponding discourses on controversial topics. I call for papers on gamification in science education, especially in the light of current challenges.

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References

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Published

2024-12-30

How to Cite

Belova, N. (2024). Bridging research gaps in gamification in science education. Hellenic Journal of STEM Education, 3(2), 17–19. https://doi.org/10.51724/hjstemed.v3i2.29